This was a little project developed in VIA UC in Horsens (Denmark) for a subject called ‘Plastics Materials and Processings’. The goal was to make a reinterpretation of the classic Danish Post Service standard metal mailbox, and redesign it in plastic. Given that the purpose of the project was to demonstrate our knowledge about possibilities working with plastics, and less to show our already solid and well proven knowledge of CAD, at instance and suggestion of our tutor I decided to carry on this project illustrating it with freehand drafts and sketches. I thought this would be a good opportunity to show my artistic skills applied to industrial design. All these sketches were made in a couple of hours, and I received a special distinction. The final grade was 9/10. More, on this set
Cultural Heritage preservation: photogrammetric reconstruction of Immaculate Conception’s Church (Canena, Spain)
Model made from a photografic source with photogrammetric software Agisoft Photoscan and Autodesk 123 Catch. Assembly, processing and simplification of the mesh done in Meshlab. Manual model refinement done in Google Sketchup, and textures processed in Adobe Photoshop. 3d model readily accesible clicking on this link (Google Earth will open), and downloadable on this link: Google Warehouse. *The church model is accompanied by adjacent buildings, such as the parish center or the Telecommunications Museum (the old Town Hall), some of which are still in process of being validated by the Warehouse community. Note: Soon, a more detailed report will be made public, in which motivations, development and results of this personal project will be discussed in detail.
Immaculate Conception’s Church (Canena, Spain). Modeled in SketchUp and 3d Max (work in progress) Interior of the Industrial Engineers Faculty of the University of Málaga, Spain. Done from a single reference image (wich in turn is an HDR panorama)
Note: framed under the ‘Academic’ category, there are a series of renders and videos that I think they represent a better example of my more recent skills. Here, with the purpose of sharing a more complete vision, I show you some old personal projects, where the willing of learn and exercise certain aspects of software was always my purpose. Also, you can check other works following this link. Toy cars, 2009 Toy ‘Tente’ City, 2008 Diverse tests renderd in V-Ray. Construction is made from predefined pieces, similar to LEGO. Bedroom, 2008 Quick modeling (only with primitives) of a bedroom. Modeling done in less than two hours. Render tests done in V-Ray Poligonal modeling of a human face, 2004 My own face, done from a couple of photographs. Also, another model is based on the factions of Arnold Schwarzenegger. Model started from a box. Poligonal modeling of a spacecraft, 2004 This one was my first attempt of poligonal modeling. Done in a single night, remembering the Star Wars ‘X-Wing’ fighter from memory.